Who this is for
If you are ordering clothing for a project, group, house, mafia, or military, this guide is for you. Roleplay orders come with ranks, hard-set uniforms, member customs, and lore nobody outside your world has ever heard of, so they get their own guide.
Read this part regardless
We do not know your world.
Not the specifics, not the context, not even the general idea. It is yours, so we cannot. If it is not written down or shown in pictures, it never reaches us. If you cannot describe it, we cannot draw it.
Don't split the project.
Breaking your project into several commissions shoots you in the foot. Our styles and methods develop over time, so work done in a single week will not match work with weeks or months between them. The sets come out different, and it shows.
Many sets, many payments.
With many sets, we do not charge everything upfront. The sets get finished and held for you while you pay weekly or monthly at your own pace, taking batches each time. You still pay an upfront portion to cover the start of the work, plus the guarantees relevant to your request. And know where the line sits: with no community, a new account, and no mutuals to vouch for you, a $500 order is simply not going to happen at the start of development.
The $10k ceiling.
Even at $10k, if keeping you satisfied costs us unreasonably more than you paid, do not expect a second commission. You get what was completed and the rest refunded. Then blocked.
Order everything at once.
Second reason to order it all at once: PROPER PRICING. We cannot tell how many of your sets will reuse the same parts, and we rarely make assets out of client requests. Split the work and we redraw the same things over and over. You pay more, we work more, for the same result. Do not do this to yourself. The more similar things are, the less we charge.
Let's get it over with
The short version. Five rules.
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Give enough pictures
Whatever exists and matters, send it. The set can only be as good as what we see.
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Give enough information
Not a vibe: the specifics. Ranks, colours, departments, what is fixed and what is flexible. If it matters to the finished set, write it down.
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Be patient
The rest of this guide is the long version of this rule.
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Third-party pressure is not our problem
Someone yells at you, and you yell at us: nothing goes faster.
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Delivery time is an average
The delivery time on the site is the average. Jams happen: illness, fatigue, one customer causing a pileup. No, we are not ignoring you. Online does not mean we are looking at your chat; we are likely sorting out other issues. What you are guaranteed: the quality advertised, for the payment you gave, matching the specifications you wrote down.
I am willing to do some reading
Without complete information, relevant and visual, we cannot deliver the highest quality, because we would be guessing. We do not invent details; that is a different ask, and if that is what you want, ask for that separately. What we need are proper pictures from as many angles as possible, and text for whatever the pictures cannot say.
A set takes us anywhere from 7 to 52 hours of work. That is work time, not wait time. Nobody draws your set for 24 hours straight; that is an inhuman ask. A medium complexity set usually runs about 17 hours of drawing, and it typically sells for $50 to $100.
That is the hourly math. Be patient: we are overworked and underpaid, and if we pause work you go back to ordering overpaid asset fests. If that is fine with you, order elsewhere. We love what we do, but we need to make a living, and we are not staying on Roblox forever. If you would rather pay humane pricing for even more benefits, that is Path Three.
If you are happy, we are happy. If we are happy, you are happy. Be respectful, not because we are special, but because respect comes back to you.
I want my money's worth and spend it properly
Pricing that can support an individual's growth: that is humane pricing. Completely optional, and only for the person or group that can actually do it, because it is the right thing and you can afford it.
Start with a board: Trello, Pinterest, or a Google Document, full of everything relevant. Then explain the standards you want shared across all the uniforms, and where the specific variants break from them. Get that in place before work starts, and the whole order stays consistent.
What humane pricing gets you
- Priority focus and work. Same rule as Path Two: if we are happy, you are happy, and it keeps us locked on your work.
- The process, recorded. A set, or chosen sets, gets its process recorded and uploaded to YouTube, so you can verify the hours and watch the process yourself. It doubles as material for your community: development updates, or proof of how much you care about the details.
- GFX, models, animations. The work will likely be accompanied by GFX, models, or animations for showcase purposes.
We started off with low prices so EVERYONE could get quality clothing. We cannot keep it up sustainably without drowning. Income versus effort is unbalanced, and if it continues, baseline pricing goes up.
We are adults, or near-adults, steering into other sides of development, inside and outside Roblox. 2D clothing is not as common a skill as it used to be, and even less so in quality; no one is willing to learn it at that level anymore. Please help us help you.
There is no economic fix sitting around. We cannot upcharge to hire more people and produce more: there is no one to hire. If someone is of quality, we accept them, and even that bar is hard to clear. They likely lack the long-term commitment, the professionalism, or the willingness to join. Even posting tutorials and teaching in bulk would not close the gap; reaching the wanted levels takes a long time, and we are not certain we would still be here by then. The guild? Yes. The clothing? Not sure. It is not a Roblox matter, it is an economics matter.
Hosting a guild store
If your community needs frequent individual customization, open a channel for the guild. Add our information and the relevant past work, and let your people reach us without hunting us down. The community keeps one homogenous visual style, and no one has to DM around asking who made the clothing.
It pays you too as the community owner. Collect payment from a member once they receive their custom set, for USE in that community or game. Works best with hard-set uniforms. Everything else stays exactly the same: pricing, service, all of it.
Why do this if demand is already crushing? We want quality demand, not just high demand. A client who already understands who we are and what we do, someone we can turn to for corrections when something happens, beats a completely fresh customer every time. That holds for both sides.
It pays off long term too. With enough engagement and goodwill, we take part in our own way: remasters, 3D accessories, models, animations, and so on.
That is the guide. Pricing, styles, and the ground rules are on the main page.