Roblox clothing · hand-drawn · since 2023

PYYROS

Quality made with love

1M Robux in Commissions
100% Original Work
4 AVG Days Per Set
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About Me

Hello, I am Pyyros (Peer-Us). I like to do things, specifically clothing, modeling, and a sprinkle of animation. I make everything myself and rely on my own creativity to solve problems. That is why you will not find any public assets in my work. I have been knee-deep in many genres and have collaborated with people from all kinds of backgrounds. I am always looking forward to finding the next new thing, or making it myself. Request a sample and let us see what I can do for you. My work today is the best it has ever been, and it will only get better tomorrow.

Expect complimentary additions as a return customer, sometimes I will reach out to you!

What I Do

All types of 2D clothing

Accompanying 3D accessories

Clothing texturing for custom player meshes

What I Don't Do

TOS Breaking

Suggestive

No Edits of others' works

No direct copies

Who is Who?

This site is mine. I am Pyyros: every 'I' here is me: the work, the messages, the terms.

The Guild is a separate collective I head. Confirm your inviter in the Guild Roster.

Worked With

positive experience

Great communication and real care about development. A positive experience end to end.

Ming Media positive experience

Long before I professionalized commissions, but they were very cooperative and just perfect.

Dynamic Studios positive experience

I had to stop due to housing issues and more, but the care about historical details was phenomenal. 10/10.

IX Studio would not repeat

It was an "experience." It taught me why "industry standard" is often just masking issues. Wouldn't work with them again.

Pricing

$20 to $350

per set  ·  USD or Robux at DevEx equivalent

Minimum is $20 or 6,000 Robux plus tax. Anything under $150 is upfront. Above $150 is 50/50: half to start, half on completion.

Samples are paid: one quarter of the set's price.

There is no time for free samples anymore, so a sample is exactly one thing: the front showcase of the clothing, fully rendered. Order the set after approving the sample, and normal wait times apply.

Clothing is hard, technically exhausting and painfully an easy thing to ruin, it's monotonous at parts and requires extreme care at others, of course this all depends on what it is being made, if you want a quick cheap set just to get the job done, wrong place. I put effort and pride into my work.

Budget tight? Reach out. Free consultation is always on; if there's a fair deal to be made, we'll find it.

What "Style" Actually Means

Before you pick a style, understand what I mean by it. I'm talking about rendering style, not genre. A formal suit can be done in several different rendering styles. The genre stays the same: formal. The style is how it's made. Two separate things.

There's no one style that works for everyone. It comes down to preference, but each has real limitations and caveats worth knowing before you commit.

If you gave everything correctly, there's nothing left for you to do. No asking for an update every hour; let me do my thing. What comes back to you is the optimal result.

The Styles

Realism

Photobash

Taking a real photo and turning it into clothing through manipulation. Cheapest path to realism when done right.

Reference is non-negotiable. Other styles give flexibility; this one doesn't. Without it I'd be hunting for image portions that may not exist.

Best pick for casual groups.

Text smaller than a full front graphic won't be readable on the final piece.

Common in casual groups

Versatility

Pixel Hardline & Softline

Drawn using pixel art fundamentals; don't let that fool you. The outline, stitching and fabric details are placed pixel by pixel. Roblox compression smooths the harshness while keeping the detail.

Most flexible style. Works from full fantasy to stitch-accurate replicas of real clothing.

Can mix with photobash for "Roblox realistic" results.

Best budget option; less shading makes it efficient at volume.

Text and decals have limitations here.

Common in roleplay groups, mil-sims, game projects

Realism

Anti-Aliased Hardline & Softline

Everything from the pixel styles, except the lines are anti-aliased. No pixelation, clean edges throughout.

Needs more shading or it goes flat, which makes it pricier.

Roblox compression is ruthless on anti-aliased work. Takes more care to hold up.

Sits in "Roblox realism" territory only.

Common in clanning, sci-fi, ro-gangster

Add-On

Metalness

Realistic metallic shading on top of whichever style you're already going with. Not a standalone; it's a finish.

Rendering takes time; expect delivery to run longer.

A few rounds of tweaking to get it actually looking realistic. Requires patience.

One of the most elegant ways to handle armour without jumping to higher price points.

Stylized

Anime, Cel Shaded & Cartoony

Western and eastern cartoon styles with variations in execution, plus old comics. Simple style, moderate pricing and turnaround.

Reference bound; if I can't see it, I can't replicate it.

Adapting anime, Marvel or DC? List the DMCA-dodge changes before I start. Don't let me finish a 1:1 then ask for changes after.

DMCA risk on close adaptations is real and not the clothing's fault.

Common in anime games, cosplay, retro groups

Showcase

Pixel Hardline

Pixel Softline

Anti Aliased

Ground Rules

Read this before you message. It keeps things smooth for both of us.

  • Check the bio first

    If it says open, commissions are open. If it says closed, I take reservations. Don't open with "are your commissions open?"; just get to what you need.

  • Give me a reference

    No reference means a longer wait. Not just for you but for everyone behind you. If I can't get usable reference out of you after a reasonable back-and-forth, the commission doesn't move forward.

  • 48 hours

    If you can't go 48 hours without hearing from me, I'm probably not the right fit. I communicate, but I am not checking your messages every hour even if I am online.

  • Four days is an average

    If your set is taking longer than four days, you are still guaranteed to receive it. I'm not ghosting you and I'm not stalling you; this is not a rush service. The time I gave you is the estimate, and if it runs over for any reason, that's that, and it's out of my hands. If it's time sensitive, say so beforehand.

  • Be financially responsible

    If paying is causing you real stress, just don't. No pressure. Budget tight? Say so upfront and we can work something out; but don't commission and then have a crisis about it after.

  • The payer is the contact

    Someone else paying while you give the info is fine, but it means two things. Whatever either of you does applies to you both: if they break a rule, be it rudeness or stealing, it lands on you too. And the templates go to whoever paid; if this is a group chat, they get dropped right there, unless the payer explicitly says they go to you. If you're not the one paying, don't be a second voice in it. Cooperate with the person ordering; ideally I only ever see one person.

  • No percentage-only deals

    I don't work on percentage solely. Don't pitch it.

  • Don't come back with someone else's work

    Shopping around is fine. But if you go elsewhere, get a half-finished product and come back expecting me to complete it, I won't. I only work on my own stuff.


Refunds

Payment is upfront. Refunds are at my discretion. The only automatic refund is if I haven't started yet. Everything else is case by case; paying upfront isn't a guarantee of a refund if you change your mind.

Above $750 or professional game dev

Payment is structured around milestones: an upfront percentage to start, then payments on completion of each stage.

If you're bringing a contract, I'm going to read it properly and I will ask for modifications if I need to. If that's a problem, don't reach out.

If you're a project manager, say so at the start of the conversation.

Codes

You read this far. Go to Codes and enter this code!

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Enter it in Codes.

Hire Me

Free consultation always available. Don't hesitate to ask anything. If there's a fair deal to be made, we'll make it.

Click copies the username: pyyros

Have a blessed day.